Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
8
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
19 gamesDamageStart here
Damage / min
630 vs 816 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.3 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
222 vs 273 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Deaths / min
0.14 vs 0.22
98 of 100 against Lissandra players, and it matters: the better half of Lissandra mid laners wins 70% of games, the other half 32%.
Time spent dead
7% vs 11%
97 of 100 against Lissandra players, and it matters: the better half of Lissandra mid laners wins 67% of games, the other half 35%.
CS / min
8.0 vs 7.5
70 of 100 against Lissandra players, and it matters: the better half of Lissandra mid laners wins 57% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 87 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 6, with 581 damage a minute.
Among mid laners
Lissandra mid laners with above-median damage a minute win 60% of games; below it, 42%.
Lissandra mid laners with above-median solo kills a game win 59% of games; below it, 46%.
Lissandra mid laners with above-median objective damage a minute win 74% of games; below it, 28%.