Playstyle radar
26 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
26 gamesVisionStart here
Control wards / game
0.2 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
511 vs 437
100 of 100 against Emerald Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 29%.
Objective damage / min
725 vs 469
100 of 100 against Emerald Yasuo players, and it matters: the better half of Yasuo mid laners wins 74% of games, the other half 26%.
Turret plates / game
16.8 vs 10.4
100 of 100 against Emerald Yasuo players, and it matters: the better half of Yasuo mid laners wins 75% of games, the other half 29%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 81 of 100, built on 14.7 turret plates a game and 655 objective damage a minute. Vision trails at 45, with 0.5 control wards a game. For a Yasuo player that is the expected shape: against other Yasuo players, vision sits near the median.
Among mid laners
Yasuo mid laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.8, in your losses 0.2 · 15W 11L