Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season400 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Turret plates / game
8.2 vs 5.9
87 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Ally saves / game
3.21 vs 0.92
77 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Kill participation
61% vs 56%
83 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 60 of 100, built on 0.21 deaths a minute and 8% time spent dead. Vision trails at 44, with 4.5 control wards a game.
Among supports