Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season381 games
What to work on
60 gamesVisionStart here
Vision score / min
0.71 vs 0.84 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Gold / min
549 vs 472
100 of 100 against Master+ Ashe players, and it matters: the better half of Ashe bot laners wins 71% of games, the other half 29%.
Turret plates / game
13.0 vs 9.2
90 of 100 against Master+ Ashe players, and it matters: the better half of Ashe bot laners wins 80% of games, the other half 22%.
Objective damage / min
674 vs 493
83 of 100 against Master+ Ashe players, and it matters: the better half of Ashe bot laners wins 81% of games, the other half 19%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 79 of 100, built on 10.2 turret plates a game and 838 objective damage a minute. Survivability trails at 50, with 10% time spent dead.
Among bot laners
Ashe bot laners with above-median vision score a minute win 54% of games; below it, 46%.
This season, in your wins 1.17, in your losses 1.26 · 189W 192L