Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
60 gamesVisionStart here
Vision score / min
2.16 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.7 vs 5.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
3% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
8.5 vs 6.0
89 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Objective damage / min
126 vs 86
73 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 76 of 100, built on 628 objective damage a minute and 8.6 turret plates a game. Vision trails at 28, with 4.1 wards cleared a game.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 1.55, in your losses 1.75 · 44W 33L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 2.3, in your losses 2.9 · 44W 33L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 7%, in your losses 15% · 44W 33L