Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
last 60season116 games
What to work on
60 gamesDamageStart here
Damage / min
735 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
398 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.17 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Control wards / game
2.0 vs 0.4
91 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Vision score / min
0.97 vs 0.80
80 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 76 of 100, built on 3.5 control wards a game and 1.55 vision score a minute. Aggression trails at 35, with 37% kill participation.
Among top laners
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 724, in your losses 527 · 67W 49L
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.
This season, in your wins 415, in your losses 346 · 67W 49L
Master+ top laners with above-median kills a minute win 66% of games; below it, 39%.
This season, in your wins 0.20, in your losses 0.12 · 67W 49L