Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
last 60season195 games
What to work on
60 gamesDamageStart here
Damage / min
641 vs 767 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.8 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Vision score / min
0.97 vs 0.80
72 of 100 against Master+ Anivia players, and it matters: the better half of Anivia mid laners wins 55% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 82 of 100, built on 0.16 deaths a minute and 8% time spent dead. Damage trails at 11, with 629 damage a minute.
Among mid laners
Anivia mid laners with above-median damage a minute win 61% of games; below it, 40%.
This season, in your wins 728, in your losses 598 · 93W 102L
Anivia mid laners with above-median solo kills a game win 60% of games; below it, 44%.
This season, in your wins 0.8, in your losses 0.5 · 93W 102L
Anivia mid laners with above-median kills a minute win 65% of games; below it, 36%.
This season, in your wins 0.16, in your losses 0.09 · 93W 102L