Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.4 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
2.8 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
53% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Strengths
Kills / min
0.15 vs 0.07
89 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 47%.
CC seconds / min
1.8 vs 1.4
89 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.6 vs 0.2
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 65 of 100, built on 0.19 deaths a minute and 8% time spent dead. Objectives trails at 34, with 1.5 epic monsters a game.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 2.7, in your losses 1.0 · 91W 88L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 2.0, in your losses 2.2 · 91W 88L
Master+ supports with above-median kill participation win 55% of games; below it, 49%.
This season, in your wins 52%, in your losses 48% · 91W 88L