Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.64 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
10.6 vs 12.8 typical
Push for plates after a won trade instead of resetting.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 68 of 100, built on 9% time spent dead and 0.19 deaths a minute. Vision trails at 46, with 0.73 vision score a minute. For a Gwen player that is the expected shape: against other Gwen players, vision sits near the median.
Among mid laners
Gwen mid laners with above-median epic monsters a game win 73% of games; below it, 33%.
This season, in your wins 1.1, in your losses 0.4 · 43W 42L
Gwen mid laners with above-median vision score a minute win 59% of games; below it, 47%.
This season, in your wins 0.86, in your losses 0.70 · 43W 42L
Gwen mid laners with above-median turret plates a game win 79% of games; below it, 30%.
This season, in your wins 12.2, in your losses 5.8 · 43W 42L