Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season182 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
8% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
14.0 vs 9.3
100 of 100 against Zac players, and it matters: the better half of Zac top laners wins 78% of games, the other half 29%.
Objective damage / min
439 vs 331
85 of 100 against Zac players, and it matters: the better half of Zac top laners wins 71% of games, the other half 30%.
Gold / min
419 vs 395
77 of 100 against Zac players, and it matters: the better half of Zac top laners wins 70% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 69 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 43, with 0.1 control wards a game.
Among top laners
Zac top laners with above-median epic monsters a game win 77% of games; below it, 44%.
This season, in your wins 1.0, in your losses 0.3 · 81W 101L
Zac top laners with above-median first blood rate win 59% of games; below it, 50%.
This season, in your wins 14%, in your losses 13% · 81W 101L