Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
last 60season400 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.15 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
388 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Turret plates / game
10.1 vs 8.5
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 47 of 100, built on 22% team damage share and 800 damage a minute. Survivability trails at 24, with 14% time spent dead.
Among mid laners
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 9%, in your losses 14% · 200W 200L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.29, in your losses 0.17 · 200W 200L
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 471, in your losses 399 · 200W 200L