Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
77
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season264 games
What to work on
60 gamesFarmingStart here
CS at 10 min
50.7 vs 69.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
First blood rate
7% vs 14% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Objective damage / min
535 vs 385
92 of 100 against Diamond Urgot players, and it matters: the better half of Urgot top laners wins 75% of games, the other half 28%.
CS / min
8.2 vs 7.2
93 of 100 against Diamond Urgot players, and it matters: the better half of Urgot top laners wins 60% of games, the other half 42%.
Gold / min
460 vs 431
73 of 100 against Diamond Urgot players, and it matters: the better half of Urgot top laners wins 70% of games, the other half 33%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 78 of 100, built on 7.9 CS a minute and 451 gold a minute. Objectives trails at 49, with 1.3 epic monsters a game. For a Urgot player that is the expected shape: against other Urgot players, objectives sits near the median.
Among top laners
Urgot top laners with above-median CS at 10 min win 55% of games; below it, 48%.
This season, in your wins 65.7, in your losses 62.4 · 124W 140L
Urgot top laners with above-median first blood rate win 57% of games; below it, 50%.
This season, in your wins 13%, in your losses 11% · 124W 140L