Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
20 gamesObjectivesStart here
Objective damage / min
248 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
1.3 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.17 vs 0.21
76 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Kills / min
0.31 vs 0.25
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Damage / min
966 vs 857
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 72 of 100, built on 0.17 deaths a minute and 9% time spent dead. Objectives trails at 32, with 226 objective damage a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.