Playstyle
12 games
Playstyle radar
12 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.71 vs 0.87 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
797 vs 859 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
3.8 vs 2.5
100 of 100 against Zed players, and it matters: the better half of Zed junglers wins 77% of games, the other half 22%.
Turret plates / game
7.3 vs 3.8
100 of 100 against Zed players, and it matters: the better half of Zed junglers wins 72% of games, the other half 24%.
Time spent dead
8% vs 11%
75 of 100 against Zed players, and it matters: the better half of Zed junglers wins 65% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 54 of 100, built on 2.3 epic monsters a game and 5.8 turret plates a game. Vision trails at 25, with 0.0 control wards a game.
Among junglers
Zed junglers with above-median CS a minute win 65% of games; below it, 29%.
Zed junglers with above-median vision score a minute win 51% of games; below it, 43%.
Zed junglers with above-median damage a minute win 56% of games; below it, 38%.