Playstyle
13 games
Playstyle radar
13 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
13 gamesFarmingStart here
Gold / min
284 vs 315 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Vision score / min
1.58 vs 2.76 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
1.5 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 54 of 100, built on 10% time spent dead and 0.21 deaths a minute. Vision trails at 15, with 1.7 wards cleared a game.
Among supports
supports with above-median gold a minute win 71% of games; below it, 29%.
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median control wards a game win 54% of games; below it, 46%.