Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
66
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
60 gamesAggressionStart here
Kill participation
57% vs 60% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Time spent dead
6% vs 7%
72 of 100 against Master+ Janna players, and it matters: the better half of Janna supports wins 67% of games, the other half 36%.
Deaths / min
0.15 vs 0.18
71 of 100 against Master+ Janna players, and it matters: the better half of Janna supports wins 69% of games, the other half 34%.
Ally saves / game
8.15 vs 4.16
85 of 100 against Master+ Janna players, and it matters: the better half of Janna supports wins 56% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 96 of 100, built on 0.14 deaths a minute and 6% time spent dead. Damage trails at 16, with 8% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Janna supports with above-median kill participation win 57% of games; below it, 46%.
This season, in your wins 60%, in your losses 56% · 38W 28L