Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
last 60season266 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.9 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.73 vs 0.81 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Time spent dead
7% vs 9%
78 of 100 against Master+ Hecarim players, and it matters: the better half of Hecarim junglers wins 73% of games, the other half 28%.
Deaths / min
0.15 vs 0.19
77 of 100 against Master+ Hecarim players, and it matters: the better half of Hecarim junglers wins 77% of games, the other half 24%.
Kill participation
59% vs 53%
81 of 100 against Master+ Hecarim players, and it matters: the better half of Hecarim junglers wins 53% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 79 of 100, built on 0.16 deaths a minute and 8% time spent dead. Vision trails at 19, with 2.0 wards cleared a game.
Among junglers
Hecarim junglers with above-median solo kills a game win 63% of games; below it, 43%.
This season, in your wins 1.3, in your losses 0.7 · 137W 129L
Hecarim junglers with above-median vision score a minute win 55% of games; below it, 46%.
This season, in your wins 0.82, in your losses 0.81 · 137W 129L