Playstyle radar
32 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
32 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.5 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Vision score / min
0.93 vs 0.79
75 of 100 against top laners, and it matters: the better half of top laners wins 53% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 46 of 100, built on 0.93 vision score a minute and 2.6 wards cleared a game. Damage trails at 24, with 18% team damage share.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with above-median CS a minute win 58% of games; below it, 42%.