Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
13 gamesObjectivesStart here
Turret plates / game
1.8 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.69 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.35 vs 0.27
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
First blood rate
20% vs 6%
89 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 61 of 100, built on 0.18 deaths a minute and 9% time spent dead. Damage trails at 35, with 671 damage a minute.
Among junglers
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.