Playstyle radar
14 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
14 gamesAggressionStart here
Kills / min
0.21 vs 0.29 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
First blood rate
0% vs 10% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Farming
Gold / min
445 vs 459 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Turret plates / game
8.4 vs 4.4
100 of 100 against Master+ Lee Sin players, and it matters: the better half of Lee Sin junglers wins 77% of games, the other half 26%.
Epic monsters / game
3.4 vs 2.8
74 of 100 against Master+ Lee Sin players, and it matters: the better half of Lee Sin junglers wins 81% of games, the other half 31%.
Deaths / min
0.16 vs 0.19
71 of 100 against Master+ Lee Sin players, and it matters: the better half of Lee Sin junglers wins 74% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 72 of 100, built on 0.17 deaths a minute and 8% time spent dead. Damage trails at 26, with 592 damage a minute.
Among junglers
Lee Sin junglers with above-median kills a minute win 65% of games; below it, 33%.
Lee Sin junglers with above-median first blood rate win 57% of games; below it, 48%.
Lee Sin junglers with above-median gold a minute win 73% of games; below it, 26%.