Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
63
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season320 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
60 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
320 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Control wards / game
8.5 vs 5.5
78 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Kill participation
61% vs 56%
83 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
CC seconds / min
1.7 vs 1.4
78 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 7.9 control wards a game and 2.85 vision score a minute. Damage trails at 34, with 10% team damage share.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 160, in your losses 73 · 167W 153L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.09, in your losses 0.07 · 167W 153L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 425, in your losses 386 · 167W 153L