Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
60 gamesFarmingStart here
CS / min
7.0 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
1.4 vs 0.7
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Turret plates / game
12.0 vs 9.9
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Damage / min
905 vs 799
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 74 of 100, built on 2.1 epic monsters a game and 10.0 turret plates a game. Farming trails at 40, with 6.8 CS a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 7.0, in your losses 6.6 · 32W 29L