Playstyle
20 games
Playstyle radar
20 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Turret plates / game
13.9 vs 9.9
96 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Solo kills / game
3.4 vs 2.2
81 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Damage / min
906 vs 798
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 76 of 100, built on 1074 damage a minute and 26% team damage share. Vision trails at 35, with 0.3 control wards a game.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.