Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
60 gamesVisionStart here
Vision score / min
2.11 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.3 vs 5.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
CC seconds / min
2.0 vs 2.2 typical
Layer crowd control into the team's damage windows, not before them.
Strengths
Kill participation
61% vs 54%
91 of 100 against Diamond Nautilus players, and it matters: the better half of Nautilus supports wins 52% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 61 of 100, built on 8% time spent dead and 0.20 deaths a minute. Vision trails at 19, with 1.1 control wards a game.
Among supports
Nautilus supports with above-median vision score a minute win 55% of games; below it, 43%.
This season, in your wins 2.05, in your losses 1.87 · 43W 41L
Nautilus supports with above-median control wards a game win 54% of games; below it, 45%.
This season, in your wins 1.3, in your losses 1.0 · 43W 41L
Nautilus supports with above-median CC seconds a minute win 54% of games; below it, 44%.
This season, in your wins 1.6, in your losses 1.7 · 37W 35L