Playstyle
11 games
Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.0 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Kills / min
0.19 vs 0.29 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
576 vs 668 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
3.7 vs 2.8
87 of 100 against Lee Sin players, and it matters: the better half of Lee Sin junglers wins 81% of games, the other half 31%.
Turret plates / game
6.4 vs 4.4
79 of 100 against Lee Sin players, and it matters: the better half of Lee Sin junglers wins 77% of games, the other half 26%.
Time spent dead
8% vs 9%
71 of 100 against Lee Sin players, and it matters: the better half of Lee Sin junglers wins 72% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 88 of 100, built on 3.5 epic monsters a game and 7.0 turret plates a game. Farming trails at 24, with 4.1 CS a minute.
Among junglers
Lee Sin junglers with above-median CS a minute win 68% of games; below it, 31%.
Lee Sin junglers with above-median kills a minute win 65% of games; below it, 33%.
Lee Sin junglers with above-median damage a minute win 60% of games; below it, 38%.