Playstyle
26 games
Playstyle radar
26 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
26 gamesVisionStart here
Vision score / min
0.36 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
6.1 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 44 of 100, built on 0.23 deaths a minute and 12% time spent dead. Vision trails at 12, with 0.45 vision score a minute.
Among mid laners
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
In your wins 0.44, in your losses 0.46 · 12W 14L
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 1.8, in your losses 0.3 · 12W 14L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
In your wins 10.5, in your losses 3.6 · 12W 14L