Playstyle radar
14 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
14 gamesAggressionStart here
Solo kills / game
0.2 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
1.1 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Turret plates / game
12.1 vs 9.3
93 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 83% of games, the other half 26%.
Damage / min
1032 vs 873
82 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
CS / min
8.5 vs 7.9
78 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 62% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 73 of 100, built on 6.5 wards cleared a game and 1.3 control wards a game. Aggression trails at 34, with 0.2 solo kills a game.
Among bot laners
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.
Master+ bot laners with above-median epic monsters a game win 78% of games; below it, 35%.
Master+ bot laners with less time spent dead than the median win 68% of games; with more, 36%.