Playstyle
20 games
Playstyle radar
20 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
20 gamesDamageStart here
Damage / min
690 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
6.0 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
397 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
First blood rate
33% vs 9%
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 60% of games, the other half 51%.
Control wards / game
1.9 vs 0.6
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 42 of 100, built on 19% team damage share and 587 damage a minute. Objectives trails at 26, with 171 objective damage a minute.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.