Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season194 games
What to work on
60 gamesFarmingStart here
CS / min
6.3 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
705 vs 942 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
2.6 vs 4.6 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kill participation
70% vs 62%
98 of 100 against Master+ Jarvan IV players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 66 of 100, built on 8% time spent dead and 0.18 deaths a minute. Objectives trails at 22, with 511 objective damage a minute.
Among junglers
Jarvan IV junglers with above-median CS a minute win 65% of games; below it, 32%.
This season, in your wins 5.9, in your losses 5.6 · 88W 106L
Jarvan IV junglers with above-median objective damage a minute win 79% of games; below it, 19%.
This season, in your wins 771, in your losses 239 · 88W 106L
Jarvan IV junglers with above-median turret plates a game win 77% of games; below it, 25%.
This season, in your wins 7.1, in your losses 2.1 · 88W 106L