Playstyle radar
11 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
11 gamesDamageStart here
Damage / min
724 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.7 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Objective damage / min
463 vs 312
88 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Time spent dead
8% vs 11%
84 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Deaths / min
0.17 vs 0.21
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 77 of 100, built on 3.2 control wards a game and 1.14 vision score a minute. Damage trails at 30, with 681 damage a minute.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.