Playstyle radar
15 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
15 gamesObjectivesStart here
Turret plates / game
6.5 vs 9.5 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
307 vs 386 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Wards cleared / game
2.6 vs 1.6
76 of 100 against Diamond Cho'Gath players, and it matters: the better half of Cho'Gath top laners wins 55% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 54 of 100, built on 0.21 deaths a minute and 11% time spent dead. Objectives trails at 28, with 6.0 turret plates a game.
Among top laners
Cho'Gath top laners with above-median turret plates a game win 78% of games; below it, 24%.
Cho'Gath top laners with above-median objective damage a minute win 75% of games; below it, 26%.
Cho'Gath top laners with above-median control wards a game win 54% of games; below it, 49%.