Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season336 games
What to work on
60 gamesFarmingStart here
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.5 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
396 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Vision score / min
0.92 vs 0.80
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 56 of 100, built on 1.45 vision score a minute and 4.3 wards cleared a game. Aggression trails at 34, with 1.0 solo kills a game.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.4, in your losses 6.4 · 169W 167L
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
This season, in your wins 1.7, in your losses 1.1 · 169W 167L
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.
This season, in your wins 449, in your losses 391 · 169W 167L