Playstyle
29 games
Playstyle radar
29 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
74
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
29 gamesObjectivesStart here
Turret plates / game
7.2 vs 9.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.28 vs 0.21
78 of 100 against Master+ Kennen players, and it matters: the better half of Kennen top laners wins 63% of games, the other half 39%.
Damage / min
978 vs 850
77 of 100 against Master+ Kennen players, and it matters: the better half of Kennen top laners wins 59% of games, the other half 43%.
Solo kills / game
4.0 vs 2.4
85 of 100 against Master+ Kennen players, and it matters: the better half of Kennen top laners wins 60% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 86 of 100, built on 27% team damage share and 953 damage a minute. Objectives trails at 33, with 7.0 turret plates a game.
Among top laners
Kennen top laners with above-median turret plates a game win 78% of games; below it, 29%.
In your wins 9.9, in your losses 4.9 · 12W 17L