Playstyle
21 games
Playstyle radar
21 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.2 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
1103 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Kills / min
0.38 vs 0.25
97 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Gold / min
462 vs 433
74 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 73 of 100, built on 28% team damage share and 1060 damage a minute. Survivability trails at 11, with 0.33 deaths a minute. That is the Assassin trade: survivability is not where this class wins games.
Among mid laners
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.