Playstyle radar
12 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.8 vs 6.5 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
636 vs 848 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.0 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
4.8 vs 3.3
75 of 100 against Diamond Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 77% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 72 of 100, built on 1.65 vision score a minute and 2.3 control wards a game. Farming trails at 20, with 6.0 CS a minute.
Among junglers
Fiddlesticks junglers with above-median CS a minute win 68% of games; below it, 35%.
Fiddlesticks junglers with above-median objective damage a minute win 80% of games; below it, 23%.
Fiddlesticks junglers with above-median epic monsters a game win 84% of games; below it, 32%.