Playstyle radar
10 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
2.0 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
400 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Objective damage / min
602 vs 392
99 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Deaths / min
0.15 vs 0.22
93 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Epic monsters / game
1.2 vs 0.7
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 61 of 100, built on 0.18 deaths a minute and 10% time spent dead. Farming trails at 35, with 6.6 CS a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.