Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
last 60season94 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.15 vs 2.76 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
8.8 vs 5.7
96 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 46 of 100, built on 52% kill participation and 0.19 kills a minute. Survivability trails at 15, with 14% time spent dead.
Among supports
supports with less time spent dead than the median win 66% of games; with more, 34%.
This season, in your wins 11%, in your losses 15% · 45W 49L
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
This season, in your wins 0.23, in your losses 0.32 · 45W 49L
supports with above-median vision score a minute win 55% of games; below it, 45%.
This season, in your wins 1.19, in your losses 1.03 · 45W 49L