Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
82
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
0.7 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.24 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
4.2 vs 2.5
100 of 100 against Sylas players, and it matters: the better half of Sylas junglers wins 78% of games, the other half 26%.
Objective damage / min
1277 vs 875
100 of 100 against Sylas players, and it matters: the better half of Sylas junglers wins 80% of games, the other half 21%.
First blood rate
22% vs 6%
90 of 100 against Sylas players, and it matters: the better half of Sylas junglers wins 57% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 81 of 100, built on 3.8 epic monsters a game and 1160 objective damage a minute. Aggression trails at 46, with 0.7 solo kills a game.
Among junglers
Sylas junglers with above-median solo kills a game win 60% of games; below it, 46%.
Sylas junglers with above-median kills a minute win 67% of games; below it, 34%.