Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
last 60season268 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
734 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
2.7 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Control wards / game
5.5 vs 1.7
99 of 100 against junglers, and it matters: the better half of Master+ junglers wins 55% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 61 of 100, built on 820 damage a minute and 22% team damage share. Objectives trails at 35, with 522 objective damage a minute.
Among junglers
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
This season, in your wins 8%, in your losses 14% · 138W 130L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 622, in your losses 314 · 137W 128L
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
This season, in your wins 10.0, in your losses 3.9 · 138W 130L