Playstyle
12 games
Playstyle radar
12 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
9
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.7 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
First blood rate
33% vs 5%
100 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 52%.
Kill participation
60% vs 56%
77 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
CC seconds / min
1.8 vs 1.4
91 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 55 of 100, built on 4.9 control wards a game and 2.23 vision score a minute. Survivability trails at 9, with 15% time spent dead.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.