Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
74
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.64 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
851 vs 934 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.41 vs 0.27
100 of 100 against junglers, and it matters: the better half of junglers wins 65% of games, the other half 35%.
Damage / min
1042 vs 718
100 of 100 against junglers, and it matters: the better half of junglers wins 60% of games, the other half 40%.
Gold / min
517 vs 462
89 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 84 of 100, built on 25% team damage share and 1025 damage a minute. Vision trails at 19, with 0.71 vision score a minute.
Among junglers
junglers with above-median vision score a minute win 55% of games; below it, 45%.
This season, in your wins 0.72, in your losses 0.68 · 40W 47L
junglers with less time spent dead than the median win 71% of games; with more, 29%.
This season, in your wins 9%, in your losses 15% · 40W 47L
junglers with above-median objective damage a minute win 80% of games; below it, 20%.
This season, in your wins 1258, in your losses 428 · 40W 47L