Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
8
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.21 vs 0.15
74 of 100 against Master+ Tahm Kench players, and it matters: the better half of Tahm Kench players wins 60% of games, the other half 38%.
CS at 10 min
55.2 vs 36.5
71 of 100 against Master+ Tahm Kench players. Keep it; it is part of how the games get won.
Team damage share
21% vs 18%
70 of 100 against Master+ Tahm Kench players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 54 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 6, with 0.66 vision score a minute.
Among mid laners
Tahm Kench players with less time spent dead than the median win 67% of games; with more, 31%.
This season, in your wins 8%, in your losses 13% · 36W 29L