Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
18 gamesFarmingStart here
CS / min
5.2 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
359 vs 443 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Objective damage / min
667 vs 933 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
1.77 vs 0.90
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 54% of games, the other half 45%.
Kill participation
54% vs 48%
79 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 50 of 100, built on 1.9 epic monsters a game and 6.3 turret plates a game. Farming trails at 30, with 5.2 CS a minute.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median gold a minute win 69% of games; below it, 30%.
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.