Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
49% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Ally saves / game
3.03 vs 0.92
74 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 62 of 100, built on 582 objective damage a minute and 1.9 epic monsters a game. Survivability trails at 26, with 12% time spent dead.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.23, in your losses 0.31 · 58W 43L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 10%, in your losses 14% · 58W 43L
Master+ supports with above-median kill participation win 55% of games; below it, 49%.
This season, in your wins 49%, in your losses 49% · 58W 43L