Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
19 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
0.9 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.35 vs 0.20
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
480 vs 415
95 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Solo kills / game
4.4 vs 2.6
89 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 70 of 100, built on 1163 damage a minute and 25% team damage share. Vision trails at 33, with 0.4 control wards a game.
Among top laners
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.