Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
18 gamesObjectivesStart here
Turret plates / game
2.2 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
59 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
3.35 vs 2.66
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Control wards / game
7.2 vs 4.9
71 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 58 of 100, built on 2.19 vision score a minute and 5.1 wards cleared a game. Aggression trails at 34, with 0% first blood rate.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.