Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season148 games
What to work on
60 gamesVisionStart here
Vision score / min
0.45 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
4% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
1.3 vs 0.9
76 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
CS / min
8.1 vs 7.4
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 58% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 62 of 100, built on 6.5 CS a minute and 426 gold a minute. Vision trails at 14, with 0.92 vision score a minute.
Among mid laners
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.82, in your losses 0.75 · 78W 70L
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.2, in your losses 0.2 · 78W 70L
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
This season, in your wins 6%, in your losses 3% · 78W 70L