Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
6.5 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kill participation
49% vs 43%
78 of 100 against mid laners. Keep it; it is part of how the games get won.
Team damage share
26% vs 24%
73 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among mid laners: damage peaks at 51 while vision sits at 37, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.