Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
71
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
last 60season400 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Epic monsters / game
2.3 vs 1.5
99 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Turret plates / game
7.3 vs 5.9
72 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Vision score / min
3.19 vs 2.77
81 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 78 of 100, built on 2.61 vision score a minute and 6.4 control wards a game. Damage trails at 28, with 12% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports