Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
last 60season217 games
What to work on
60 gamesFarmingStart here
CS / min
7.3 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
8.7 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
1.2 vs 0.8
74 of 100 against Master+ Yone players, and it matters: the better half of Yone top laners wins 70% of games, the other half 31%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 65 of 100, built on 1.2 epic monsters a game and 402 objective damage a minute. Survivability trails at 31, with 13% time spent dead.
Among top laners
Yone top laners with above-median CS a minute win 62% of games; below it, 39%.
This season, in your wins 7.2, in your losses 7.2 · 118W 99L
Yone top laners with above-median control wards a game win 55% of games; below it, 48%.
This season, in your wins 0.3, in your losses 0.1 · 118W 99L
Yone top laners with above-median turret plates a game win 75% of games; below it, 29%.
This season, in your wins 12.5, in your losses 6.2 · 118W 99L